![]() ![]() CS Jones said: I plan on subscribing to the Plus, specifically because of this content! :) (in two weeks when I get paid again). I'm also making sure I take care of some i18n I might have missed. I'm focusing on removing the dependecy on magic strings that the character sheet has been based on, and instead creating a JSON object that stores the magic strings so I can reference them later in the scripting. ![]() Tonight I didn't get much done since I had a long conversation with a friend regarding the happenings right now. I had taken a hiatus from my primary project to focus on work, and now that I have the free time and desire again, I'm working on this to get it out of the way. I want those of you posting to know your support actually helps a lot in that it guilt trips the heck out of me. You can also help by seeing if there's anything I'm missing. That being said, if anyone paying attention wants to know where I'm at and what I have planned, I made a Trello board when I started this to help me keep track of what I need to do. I'll also toss them into the Settings page, in case you decide you don't want to have a section visible for whatever reason. This is easily doable with some scripts that set a true/false character attribute that I auto-calculate whenever a character adds or removes from the repeating attributes. I would like for it to auto-hide segments the character isn't using (like Sprites, or Magic, for example). ![]() Obviously I'm trying to stay away from things that'll get me in trouble, so nothing that make it so you don't need the book to play ) I've been putting a lot of thought into the Overview page and how I'm going to handle it. After looking over the excellent sheet Cassie made, I'm feeling a little more comfortable introducing content I was concerned might get me yelled at. Unfortunately, my To Do list got bigger because I recognized more areas I'll need to account for. I still need to decide how I'm going to handle submersion and echoes, but the rest is in. I got a decent amount of the Matrix-based stuff in. In the mean time, if you could let me know some nice-to-haves you'd like, let me know so I can take them into account :D I'm working on it right now and will update you later with how much I've gotten done. I started to waste some time looking into using Typescript, but I'm already using a Pug and SASS build process that might be unfamiliar to most and I don't want to introduce any additional technical hurdles. Add on top trying to figure out the right way to make Roll20 do what I want, and the fact that Roll20 has been going down frequently, and I gotta say it's really hard to stay motivated when I have so many other neat programming projects (and computer games) to work on :( But, I'm sticking to it! Right now I'm primarily focused on getting the HTML stuff working, as I'm going to have a way easier time playing with the JavaScript. I get to have a design team that works on the layout and workflow, and all I have to do is go over it and make adjustments, then be given the final layout to implement. Maybe they realized in SR5 that wasn't enough to balance the +4 STR and +4 BOD.Recently I've been finding out how spoiled I am at work. They are, as you said, immortal and well accepted in the world, and have a country of their own, which doesn't matter in most SR campaign but still.Īnd as Kyle Willey noted in the comment, elves don't suffer any attribute loss, they're simply better than any human could be, while trolls suffer penalties on half of the attributes. There are numerous forums about SR optimization pointing that a Voodoo Elf breaks the game in half, precisely because of his 8 charisma (which means 8 bound spirits, at least in SR4) and high drain resistance. SR5 did "fix" this, since trolls need a A or B priority (and has a 100% lifestyle increase that they didn't have before), while elves only need a D now.Īs for the reason behind SR3 and SR4 choice, I suspect it has to do with the elves being the only race providing an increase of character's charisma, and a good one charisma being impossible to increase with cyber/bio ware, it's quite an advantage. The Runner's Companion (for SR4) introduced a priority system, where you have to choose a priority for your heritage, which includes your metatype and give special attribute points to spend to increase your Magic / Resonance / Edge attribute. SR4 has a point-based character creation, where playing an elf costs 30 BP (out of 400) and playing a troll costs 40 BP. ![]()
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